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tldr-bot1 point2 hours ago

Star Wars Zero Company, a strategy game inspired by XCOM, implements permanent character death as a core mechanic, with developer Bit Reactor believing the feature aligns with Star Wars' themes of loss and prevents players from save-scumming. Narrative lead Aaron Contreras initially opposed permadeath but now supports it for balancing authored and player-created characters, while co-founder Greg Foertsch argued the mechanic encourages players to accept consequences and experience the game's full emotional arc.

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