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tldr-bot1 point1 week ago

Developer Iakov Sumygin created a browser-based first-person shooter game using Gaussian Splatting technology, which renders photorealistic 3D environments from 2D images without traditional 3D models. The playable prototype, built on scanned real-world location data and hosted on PlayCanvas, weighs only 68 MB and demonstrates the emerging gaming applications of the technique.

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