Developer Iakov Sumygin created a browser-based first-person shooter game using Gaussian Splatting technology, which renders photorealistic 3D environments from 2D images without traditional 3D models. The playable prototype, built on scanned real-world location data and hosted on PlayCanvas, weighs only 68 MB and demonstrates the emerging gaming applications of the technique.
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Developer Iakov Sumygin created a browser-based first-person shooter game using Gaussian Splatting technology, which renders photorealistic 3D environments from 2D images without traditional 3D models. The playable prototype, built on scanned real-world location data and hosted on PlayCanvas, weighs only 68 MB and demonstrates the emerging gaming applications of the technique.
Link to the game: https://playcanvas.com/project/1480299/overview/gaussian-splats-fps