Raylib released version 6.0 on April 23, marking its largest release with over 330 closed issues, 2,000 commits, and 20 new API functions added to the graphics library. Major additions include a new software renderer (rlsw) enabling CPU-based rendering without GPU requirements, new platform backends for Windows and Emscripten, and redesigned systems for fullscreen modes, skeletal animations, and build configuration.
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Raylib released version 6.0 on April 23, marking its largest release with over 330 closed issues, 2,000 commits, and 20 new API functions added to the graphics library. Major additions include a new software renderer (rlsw) enabling CPU-based rendering without GPU requirements, new platform backends for Windows and Emscripten, and redesigned systems for fullscreen modes, skeletal animations, and build configuration.